四大名捕会京师过完回风落叶阵后死机。。。。
你去看下~~
操作如下:打开文件夹,找到Date/City/map_11418,打开后
分别复制下面三个文件的内容。
1、combat_caifu_01_win.TXT内容复制为:
//蔡府第二场战斗
CombatEnd();
StopMusic();
Sleep(200);
//第二次闪出布阵者
CityRoleSetPos("布阵者5",17,44);
CityRoleSetDir("布阵者5",0);
//CityRoleResChange();
CityRoleSetPos("布阵者6",19,44);
CityRoleSetDir("布阵者6",1);
//CityRoleResChange();
CityRoleSetPos("布阵者7",20,47);
CityRoleSetDir("布阵者7",1);
//CityRoleResChange();
CityRoleSetPos("布阵者8",21,52);
CityRoleSetDir("布阵者8",2);
//CityRoleResChange();
CityFaceShow("追命","em_04",800,0);
CityFaceShow("慕容想想","em_04",800,1);
PlayMusic("mus009.mp3");
CombatLoad("combat_caifu_02.INI");
Return;
2、combat_caifu_02_win.TXT内容复制为:
//冷血等人赶至蔡府
CombatEnd();
StopMusic();
Sleep(100);
CityLoad("map_11418_1.mps");
CityRoleLoad("map_11418_1.unt");
//播放落叶效果
SetWeather("weather\defoliation.ini 50 25 70 1");
CityPlyLoad(18,50,5);
PlayMusic("Mus018.mp3");
CityParAdd("慕容想想");
CityParDel("慕容想想",0);
CityRoleSetPos("慕容想想",18,53);
CityRoleSetDir("慕容想想",5);
CityParAdd("离离");
CityParDel("离离",0);
CityRoleSetPos("离离",16,56);
CityRoleSetDir("离离",5);
///////////////////////////////////////////////////////
// //
// 补偿经验值 //
// //
///////////////////////////////////////////////////////
CityParAdd("冷血");
PlyAddExp("冷血",91250);
CityParDel("冷血",1);
CityParAdd("夕玫凤");
PlyAddExp("夕玫凤",91250);
CityParDel("夕玫凤",1);
CityParAdd("无情");
PlyAddExp("无情",51600);
CityParDel("无情",1);
CityParAdd("铁手");
PlyAddExp("铁手",31850);
CityParDel("铁手",1);
PlyAddFull();
///////////////////////////////////////////////////////
// //
// 补偿经验值完成 //
// //
///////////////////////////////////////////////////////
//CityRoleAdd("无情",2,61,6);
//CityRoleAdd("铁手",2,58,6);
//CityRoleAdd("冷血",1,63,6);
//CityRoleAdd("夕玫凤",1,60,6);
//Sleep(1000);
FadeOut();
Sleep(300);
CityFaceShow("慕容想想","em_02",800,1);
//播放离离躺在地上的动作
CityRoleResChange("离离","NPA105D",0);
CityTalk("0001");
CityFaceShow("追命","em_04",800,0);
CityFaceShow("慕容想想","em_04",800,1);
CityRoleSetDir("追命",1);
CityRoleSetDir("慕容想想",1);
//FadeOut();
CityRoleAdd("无情",15,60,5);
CityRoleAdd("铁手",14,58,5);
CityRoleAdd("冷血",14,62,5);
CityRoleAdd("夕玫凤",13,60,5);
//CityRollWaypointEx("无情",80);
//CitySetFocus("ROLE","无情");
//CityRoleSpeed("无情",4);
//CityRoleSpeed("铁手",4);
//CityRoleSpeed("冷血",4);
//CityRoleSpeed("夕玫凤",4);
//CityRoleGotoEx("无情",15,60,0);
//CityRoleSetDir("无情",5);
//Sleep(500);
//CityRoleGotoEx("铁手",14,58,0);
//CityRoleSetDir("铁手",5);
//Sleep(500);
//CityRoleGotoEx("冷血",14,62,0);
//CityRoleSetDir("冷血",5);
//Sleep(500);
//CityRoleGotoEx("夕玫凤",13,60,0);
//CityRoleSetDir("夕玫凤",5);
//CityPlyWaiting(4,"无情","铁手","冷血","夕玫凤");
Sleep(300);
//CityRoleSetDir("无情",5);
//CityRoleSetDir("铁手",5);
//CityRoleSetDir("冷血",5);
//CityRoleSetDir("夕玫凤",5);
CityRoleGotoEx("追命",17,52,0);
CityRoleSetDir("追命",1);
CityRollWaypointEx("追命",100);
CitySetFocus("PLAYER","追命");
CityFaceShow("无情","talk",800,0);
CityTalk("0002");
CityFaceShow("无情","em_04",800,1);
CityTalk("0003");
CityRoleSetDir("追命",1);
CityFaceShow("无情","talk",1000,0);
CityTalk("0004");
CityRoleSetDir("追命",5);
CityRoleSetDir("铁手",7);
CityRoleSetDir("夕玫凤",6);
CityRoleSetDir("追命",0);
CityTalk("0005");
CityFaceShow("无情","talk",1500,1);
CityTalk("0006");
//播放想想倒在地上的动作
CityFaceShow("慕容想想","em_02",800,1);
CityRoleResChange("慕容想想","NPA103U",0);
CityFaceShow("追命","em_04",1000,0);
CityRoleGotoEx("追命",17,53,0);
CityRoleSetDir("追命",7);
CityTalk("0007");
CityRoleSpeed("夕玫凤",2);
CityRoleGotoEx("夕玫凤",17,55,1);
CityRoleSetDir("夕玫凤",5);
CityTalk("0008");
CityParAdd("冷血");
CityParTrack("冷血",0);
CityParAdd("铁手");
CityParTrack("铁手",0);
CityParAdd("无情");
CityParTrack("无情",0);
CityRoleGoto("无情",18,49,0);
Sleep(500);
CityRoleGoto("铁手",17,47,0);
Sleep(500);
CityRoleGoto("冷血",19,51,0);
CityPlyWaiting(3,"无情","铁手","冷血");
CityRoleSetDir("无情",5);
CityRoleSetDir("铁手",5);
CityRoleSetDir("冷血",5);
CityRoleSetDir("追命",5);
PlayMusic("mus009.mp3");
CombatLoad("combat_caifu_03.INI");
CityRoleSetPos("慕容想想",15,58);
CityRoleSetDir("慕容想想",5);
CityRoleSetPos("夕玫凤",14,58);
CityRoleSetDir("夕玫凤",5);
Return;
3、combat_lost.txt的内容复制为:
CombatEnd();
StopMusic();
PlayMusic("kite.mp3");
FadeInEx(255,0,0,80);
Sleep(800);
CityLoad("screen_end.mps");
Sleep(200);
FadeOutEx(80);
Sleep(2800);
Sleep(500);
CityEnd();
Return;