魔兽世界tbc怀旧服法术算法

魔兽世界tbc怀旧服法术算法为56级-10级触:/70=87%,60级-11级触:/70=97%。所有攻击/治疗法术通过在法术习得等级与人物当前等级的对应关系会给我们带来一个很小的数值奖励。

详细答案:

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In the Burning Crusade, wersquo;ve decided to make a fundamental change to the way spells calculate the bonus they receive from +healing and +spell damage effects and items. This is because we have seen a growing trend in using ldquo;downrankingrdquo; and large amounts of +healing items, which we feel negatively impacts game balance. Downranking involves high-level players using lower level spell ranks and +healing gear to conserve mana, but maintain a high rate of healing done. Through this method, it has become possible in the live game for healing characters to heal large amounts of damage indefinitely without running out of mana. To maintain progression of use through spell ranks, we are changing how lower ranked spells relate to characters of higher level.

在TBC资料片中,我们决定对计算法术加成系数的方法作一个基础性的改动。因为我们发现玩家中有一种倾向于使用ldquo;降级法术rdquo;和堆砌奶强装备的趋势 ,我们觉得这会影响到游戏的平衡。所谓的ldquo;降级法术rdquo;指高等级的玩家使用低等级法术搭配奶强装备来节约蓝量,但同时却能保持高效的治疗。通过这种方法,玩家们在战斗中持续治疗高额伤害的同时又能保持法力充沛就不再是一种奢望。为了玩家随着等级提升能更好地掌握高等级法术,我们打算修改低等级法术与高等级人物之间的联系。

Spells will now receive a smaller bonus from +healing and +spell damage based on a comparison of the level at which the spell was learned and the casterrsquo;s current level. Take the Priest spell Heal 2 as an example:

目前,所有攻击/治疗法术通过在法术习得等级与人物当前等级的对应关系会给我们带来一个很小的数值奖励,就拿牧师的2级治疗术来举个例子:

The spell is learned at level 22, and the base points for healing on the spell keep increasing until level 27. So, level 27 is considered the spellrsquo;s max level in our calculation.

2级治疗术在22级时习得,其基础治疗数值会随等级持续增长到27级。所以,我们在计算中将27级作为该法术的最高等级。

This system gives an additional 6 levels of slack before applying any penalty to casting Heal 2; so, players up to level 33 can cast it with no penalty.

在因使用2级治疗术受到等级惩罚之前,这个新的体系规则将给予其一个6级的保护期;所以一直到33级,玩家都能在不受等级惩罚的情况下使用2级治疗术。

In this example, we will use level 34 as a starting point.

在这个例子里,我们将用34级作为一个起始点。

The bonus from +healing is multiplied by this ratio:

治疗效果的加成会乘以这个系数:

+6)/

+6)/

That means the level 34 player only gets 97% of the normal bonus from +healing items when casting Heal 2. A level 60 player would only get 55% of the bonus, while a level 70 would get 47%.

这就意味着一个34级的玩家只能从2级治疗术中获得97%的奶强加成,一个60级的玩家将只能获得55%的奶强加成,而到了70级就只能获得47%的奶强加成了。

The exact same system will also apply to damage spells. However, as healing classes tend to use downranking more often than others, healers are likely to see more effect from this change than other classes. As a general rule, players will be able to use the top 2 or 3 ranks of each spell before receiving any penalty. All of the existing ratios for the +healing and +spell damage bonuses on spells are also still in effect; so spells with a short casting time will continue to receive a smaller bonus than spells with a longer casting time. Spells learned below level 20 will still receive substantially smaller bonuses.

这个严格的体系规则也同样适用于伤害性法术。然而,由于治疗职业相比别其他职业更倾向于使用ldquo;降级法术rdquo;,所以新系统规则带来的改变对于治疗者来说可能会比其他职业更显著。一般来说,玩家在使用当前最高等级法术的前2-3级法术时将不会受到惩罚。目前已有的奶强和法伤加成原则将继续生效;因此施法时间较短的法术所获得的奶强/法术加成还是会少于施法时间较长的法术。20级前学的法术所获得的加成还是会非常少。

阐释说明:

蓝帖中的公式所提到的法术等级应为原文中的最高法术等级。

所以2级治疗术套用该公式时,34级获得的加成为 /34=97%,60级获得的加成为 /60=55%,70级获得的加成为 /70=47%。

原文提到ldquo;2级治疗术在22级时习得,其基础治疗数值会随等级持续增长到27级。所以,我们在计算中将27级作为该法术的最高等级。在因使用2级治疗术受到等级惩罚之前,这个新的体系规则将给予其一个6级的保护期;所以一直到33级,玩家都能在不受等级惩罚的情况下使用2级治疗术。rdquo;

下面我将以德鲁伊的治疗之触举例说明,假设a为习得x级触的人物等级,b为习得级触的人物等级,c为当前人物等级,其中xgt;1,0lt;alt;ble;c。

则在新加成规则下:玩家在习得x级触前,级触的基础数值将持续增长;玩家习得级触前,使用级触将会获得100%的奶强/法术加成;当玩家习得级触后,再使用x级触将受到等级惩罚。

等级惩罚的系数为/c,在有人物等级与技能等级对照的情况下可化简为/c。

通过的人物等级与技能等级的对应关系,可知70级的德鲁伊使用各级治疗之触的奶强加成系数为

20级-4级触:/70=44%

26级-5级触:/70=52%

32级-6级触:/70=61%

38级-7级触:/70=70%

44级-8级触:/70=78%

50级-9级触:/70=84%

56级-10级触:/70=87%

60级-11级触:/70=97%

62级-12级触:100%

69级-13级触:100%

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