用C语言设计小游戏的程序急!!!

用c++实现的"贪吃蛇"游戏源码

// greedsnake.cpp

#include <bios.h>

#include <conio.h>

#include <dos.h>

#include <graphics.h>

#include <stdlib.h>

#include <time.h>

#include "conf.h"

typedef struct node

{

int x,y;

struct node *next;

}Node;

typedef struct

{

Node *head,*tail;

int length;

}Snake;

typedef struct

{

int left,top,right,bottom;

}Frame;

typedef enum //四个方向

{

up,down,left,right

}Direction;

typedef enum

{

false,true

}bool;//*/

void InitGraphMode(); //初始化图形驱动

void CloseGraphMode();

void Foot(int,int);

void Head(int,int);

void CreateFrame(); //完成整个游戏框架的绘制

void CreateSnake(); //创建一条两个节点的蛇,蛇的每一节是队列中的一个节点

bool PlayGame(); //游戏的主体函数,

int Hit(int,int); //判断是否越界,或者撞到自身,两个参数分别是新的头接点的x,y坐标

bool GameOver(); //绘制游戏结束时弹出的对话框

void Enqueue(Node); //入队函数

Node Dequeue(); //出队函数

void ClearKeyBuf(); //清除键盘缓冲,此函数可以消除不停的按无效键的影响

Snake snake;

Frame frame;

void main()

{

InitGraphMode();

do

{

CreateFrame();

}while(PlayGame());

CloseGraphMode();

}

void InitGraphMode()

{

int gdriver=DETECT,gmode;

initgraph(&gdriver,&gmode,"../bgi/");

cleardevice();

}

void CloseGraphMode()

{

cleardevice();

closegraph();

}

void CreateFrame()

{

setbkcolor(CYAN);

//下面的四行代码用于计算主框架的左上角和右下角的坐标

frame.left=(getmaxx()+1-BlockWidth*RowOfFrame)/2;

frame.top=(getmaxy()+1-BlockHeight*ColumnOfFrame)/2;

frame.right=frame.left+BlockWidth*RowOfFrame;

frame.bottom=frame.top+BlockHeight*ColumnOfFrame;

Head(frame.left+100,frame.top-20);

setfillstyle(SOLID_FILL,LIGHTGRAY);

bar(frame.left,frame.top,frame.right,frame.bottom);

setlinestyle(SOLID_LINE,1,1);

setcolor(DARKGRAY);

line(frame.left,frame.top,frame.right,frame.top);

line(frame.left,frame.top,frame.left,frame.bottom);

setlinestyle(SOLID_LINE,1,1);

setcolor(WHITE);

line(frame.left,frame.bottom,frame.right,frame.bottom);

line(frame.right,frame.top,frame.right,frame.bottom);

setlinestyle(DOTTED_LINE,1,1);

setcolor(BLUE);

for(int row=1;row<RowOfFrame;row++)

line(frame.left+row*BlockWidth,frame.top,frame.left+row*BlockWidth,frame.bottom);

for(int column=1;column<ColumnOfFrame;column++)

line(frame.left,frame.top+column*BlockHeight,frame.right,frame.top+column*BlockHeight);

Foot(frame.left,frame.bottom+20);

}

void CreateSnake()

{

Node *node1=new Node;

Node *node2=new Node;

node1->x=frame.left+BlockWidth;

node1->y=frame.top;

node1->next=NULL;

snake.tail=node1;

node2->x=frame.left;

node2->y=frame.top;

node2->next=snake.tail;

snake.head=node2;

snake.length=2;

setfillstyle(SOLID_FILL,BLUE);

bar(snake.head->x+1,snake.head->y+1,snake.head->x+BlockWidth-1,snake.head->y+BlockHeight-1);

bar(snake.tail->x+1,snake.tail->y+1,snake.tail->x+BlockWidth-1,snake.tail->y+BlockHeight-1);

}

bool PlayGame()

{

int speed=300,key;

Direction CurrentDirection=right;

Node randomNode;

Node newNode,outNode;

bool neednode=true;

bool overlap=false;

int randx,randy;

CreateSnake();

while(true)

{

if(neednode==true)

{

randomize();

do

{

randx=frame.left+rand()%RowOfFrame*BlockWidth;

randy=frame.top+rand()%ColumnOfFrame*BlockHeight;

for(Node *p=snake.head;p!=NULL;p=p->next)//hit itself

if(randx==p->x&&randy==p->y)

{overlap=true;break;}

}

while(overlap==true);

randomNode.x=randx;

randomNode.y=randy;

randomNode.next=NULL;

setfillstyle(SOLID_FILL,RED);

bar(randomNode.x+1,randomNode.y+1,randomNode.x+BlockWidth-1,randomNode.y+BlockHeight-1);

neednode=false;

}

if((key=bioskey(1))!=0)

{

switch(key)

{

case ESC: return false;

case UP:

if(CurrentDirection!=down)

CurrentDirection=up;

ClearKeyBuf();

break;

case DOWN:

if(CurrentDirection!=up)

CurrentDirection=down;

ClearKeyBuf();

break;

case LEFT:

if(CurrentDirection!=right)

CurrentDirection=left;

ClearKeyBuf();

break;

case RIGHT:

if(CurrentDirection!=left)

CurrentDirection=right;

ClearKeyBuf();

break;

case PAGEUP:speed=speed-100;

if(speed<100)

speed=100;

ClearKeyBuf();

break;

case PAGEDOWN:speed=speed+100;

if(speed>500)

speed=500;

ClearKeyBuf();

break;

default :break;

}

}

int headx=snake.tail->x;

int heady=snake.tail->y;

switch(CurrentDirection)

{

case up: heady-=BlockHeight;break;

case down: heady+=BlockHeight;break;

case left: headx-=BlockWidth;break;

case right: headx+=BlockWidth;break;

}

if(Hit(headx,heady)) //whether the snake hit the wall or itself

return GameOver();

else

{ //eat

if(headx==randomNode.x&&heady==randomNode.y)

{

Enqueue(randomNode);

setfillstyle(SOLID_FILL,BLUE);

bar(randomNode.x+1,randomNode.y+1,randomNode.x-1+BlockWidth,randomNode.y-1+BlockHeight);

neednode=true;

}

else //no eat

{

newNode.x=headx;

newNode.y=heady;

newNode.next=NULL;

Enqueue(newNode);

outNode=Dequeue();

setfillstyle(SOLID_FILL,LIGHTGRAY);

bar(outNode.x+1,outNode.y+1,outNode.x+BlockWidth-1,outNode.y+BlockHeight-1);

setfillstyle(SOLID_FILL,BLUE);

bar(newNode.x+1,newNode.y+1,newNode.x-1+BlockWidth,newNode.y-1+BlockHeight);

}

}

delay(speed);

}

}

void ClearKeyBuf()

{

do

bioskey(0);

while(bioskey(1));

}

void Foot(int x,int y)

{

setcolor(BLUE);

outtextxy(x,y,"writer:[T]RealXL E-MAIL:realgeneral@hotmail.com");

}

void Head(int x,int y)

{

setcolor(RED);

outtextxy(x,y,"GREEDY SNAKE");

}

void Enqueue(Node inNode)

{

Node *p=new Node;

p->x=inNode.x;

p->y=inNode.y;

p->next=inNode.next;

snake.tail->next=p;

snake.tail=p;

snake.length++;

}

Node Dequeue()

{

Node *p=snake.head;

Node outNode=*p;

snake.head=p->next;

snake.length--;

delete p;

return outNode;

}

int Hit(int x,int y)

{

if(x<frame.left||x>=frame.right||y<frame.top||y>=frame.bottom)//hit the wall

return 1;

Node *p=snake.head->next;

for(int i=snake.length-1;i>3;i--,p=p->next)//hit itself

if(x==p->x&&y==p->y)

return 1;

return 0;

}

bool GameOver()

{

int x=getmaxx()/2-50;

int y=getmaxy()/2-20;

setfillstyle(SOLID_FILL,DARKGRAY);

bar(x+3,y+3,x+103,y+43);

setfillstyle(SOLID_FILL,MAGENTA);

bar(x,y,x+100,y+40);

setlinestyle(0,3,1);

setcolor(RED);

rectangle(x,y,x+100,y+40);

outtextxy(x+20,y+10,"GAGE OVER!");

char c;

while(true) //按q或Q表示退出程序,按r或R表示重新开始游戏

{

c=getch();

if(c=='q'||c=='Q')

return false;

else if(c=='r'||c=='R')

return true;

}

}

C++五子棋源程序:

#include

#include

#include

#define backcolor CYAN

#define defaultcolor BLACK

#define linecolor MAGENTA

#define player1_color RED

#define player2_color WHITE

#define error_color RED

#define winner_color RED

const int left=40;

const int top=390;

const int d=30;

const int line_num=9;

const int turn=0;

const int r=d/3;

const int j=10;

int x,y,k=1,step=(line_num+1)*(line_num+1);

union REGS regs1,regs2;

class player1;

class player2;

class qipan{

public:

qipan();

~qipan(){};

void init_qipan();

friend void fall(player1 &num1,player2 &num2,qipan &num);

friend void input(player1 &num1,player2 &num2,qipan &num);

private:

int point[line_num+1][line_num+1];

};

class player1{

public:

player1();

~player1(){};

friend void fall(player1 &num1,player2 &num2,qipan &num);

friend void input(player1 &num1,player2 &num2);

friend int judge_winner(player1 &num1,player2 &num2);

private:

int point1[line_num+1][line_num+1];

};

class player2{

public:

player2();

~player2(){};

friend void fall(player1 &num1,player2 &num2,qipan &num);

friend void input(player1 &num1,player2 &num2,qipan &num);

friend int judge_winner(player1 &num1,player2 &num2);

private:

int point2[line_num+1][line_num+1];

};

void input(player1 &num1,player2 &num2);

void fall(player1 &num1,player2 &num2,qipan &num);

int judge_winner(qipan &num,player1 &num1,player2 &num2);

void inputerror();

void display_winner(int);

void main()

{

int driver=DETECT,mode;

initgraph(&driver,&mode,"e:\tc30\bgi");

qipan num;

player1 num1;

player2 num2;

while(step--)

{

input(num1,num2,num);

fall(num1,num2,num);

if(judge_winner(num1,num2))

{

display_winner(k);

}

}

// getchar();

}

qipan::qipan(void)

{ int j,i;

char ch[2]="0";

setbkcolor(backcolor);

setcolor(linecolor);

for(i=0;i<=line_num;i++)

{

line(left,top-i*d,left+line_num*d,top-i*d);

}

for(i=0;i<=line_num;i++)

{

line(left+i*d,top,left+i*d,top-line_num*d);

}

for(i=0;i<=line_num;i++)

{ if(*ch=='9'+1) *ch='a';

settextstyle(DEFAULT_FONT,HORIZ_DIR,1);

outtextxy(left+i*d-2,top+r+3,ch);

(*ch)=(*ch)+1;

}

*ch='0';

for(i=0;i<=line_num;i++)

{if(*ch=='9'+1) *ch='a';

settextstyle(DEFAULT_FONT,HORIZ_DIR,1);

outtextxy(left-r-10,top-d*i-3,ch);

(*ch)=(*ch)+1;

}

setcolor(defaultcolor);

for(i=0;i<=line_num;i++)

{

for(j=0;j<=line_num;j++)

point[i][j]=0;

}

}

void fall(player1 &num1,player2 &num2,qipan &num)

{

int flag=k%2;

if(flag)

{ setcolor(player2_color);

num2.point2[x][y]=1;

num.point[x][y]=2;

circle(left+d*x,top-d*y,r);

setfillstyle(1,player2_color);

floodfill(left+d*x,top-d*y,player2_color);

}

else

{ num1.point1[x][y]=1;

num.point[x][y]=1;

setcolor(player1_color);

circle(left+d*x,top-d*y,r);

setfillstyle(1,player1_color);

floodfill(left+d*x,top-d*y,player1_color);

}

setcolor(defaultcolor);

}

void input(player1 &num1,player2 &num2,qipan &num)

{ char xx,yy;

k++;

while(1)

{

regs1.h.ah=0;

xx=int86(22,?s1,?s1)-'0';

if(xx==('q'-'0')||xx==('Q'-'0'))

{ step=0;

return;

}

regs1.h.ah=0;

yy=int86(22,?s1,?s1)-'0';

if(yy==('q'-'0')||yy==('Q'-'0'))

{

step=0;

return ;

}

if(xx<0||xx>line_num)

{ inputerror();

continue;

}

if(yy<0||yy>line_num)

{inputerror();

continue;

}

if(num.point[xx][yy]==0)

{

break;

}

else

{

inputerror();

continue;

}

}

x=(int)xx;

y=(int)yy;

setcolor(backcolor);

settextstyle(DEFAULT_FONT,HORIZ_DIR,1);

outtextxy(left+d*line_num/3,top+d*2,"Input error");

setcolor(defaultcolor);

}

player1::player1()

{

int i,j;

for(i=0;i<=line_num;i++)

{

for(j=0;j<=line_num;j++)

point1[i][j]=0;

}

}

player2::player2()

{ int i,j;

for(i=0;i<=line_num;i++)

{

for(j=0;j<=line_num;j++)

point2[i][j]=0;

}

}

void inputerror(void)

{ setcolor(error_color);

settextstyle(DEFAULT_FONT,HORIZ_DIR,1);

outtextxy(left+d*line_num/3,top+d*2,"Input error");

setcolor(defaultcolor);

}

int judge_winner(player1 &num1,player2 &num2)

{

int count=0,m=0,n=0,a=0,b=0,xx0,yy0;

int flag=k%2;

xx0=x; yy0=y;

if(!flag)

{ //left <-------> right

while(xx0>=1&&m<4) {xx0--;m++;}

while(n<9&&xx0<=line_num)

{

if(num1.point1[xx0][y]==1)

{

count++;

if(count==5) return 1;

}

else

{

count=0;

}

n++;

xx0++;

}

//up <------> down

count=0; xx0=x; m=0; n=0;

while(yy0>=1&&m<4){yy0--;m++;}

while(n<9&&yy0<=line_num)

{

if(num1.point1[x][yy0]==1)

{

count++;

if(count==5)

return 1;

}

else

{

count=0;

}

n++;

yy0++;

}

//left up ----- right down

xx0=x;

yy0=y;

m=0;

n=0;

count=0;

while(xx0>=1&&m<4){ xx0--; a++; m++;} m=0;

while(yy0<=line_num&&m<4){ yy0++; b++; m++;}

if(a<=b)

{

xx0=x-a; yy0=y+a;

}

else

{

xx0=x-b; yy0=y+b;

}

while(xx0<=line_num&&yy0>=0&&n<9)

{

if(num1.point1[xx0][yy0]==1)

{

count++;

if(count==5)

return 1;

}

else

{

count=0;

}

xx0++;

yy0--;

n++;

}

//right up <-----> left down

count=0;

a=0;

b=0;

n=0;

m=0;

xx0=x;

yy0=y;

while(xx0while(yy0if(a<=b)

{

xx0=x+a;

yy0=y+a;

}

else

{

xx0=x+b;

yy0=y+b;

}

while(xx0>=0&&yy0>=0&&n<9)

{

if(num1.point1[xx0][yy0]==1)

{

count++;

if(count==5)

return 1;

}

else

count=0;

xx0--;

yy0--;

n++;

}

//no winer

return 0;

}

else

{

//left <-------> right

while(xx0>=1&&m<4) {xx0--;m++;}

while(n<9&&xx0<=line_num)

{

if(num1.point1[xx0][y]==1)

{

count++;

if(count==5) return 1;

}

else

{

count=0;

}

n++;

xx0++;

}

//up <------> down

count=0; xx0=x; m=0; n=0;

while(yy0>=1&&m<4){yy0--;m++;}

while(n<9&&yy0<=line_num)

{

if(num2.point2[x][yy0]==1)

{

count++;

if(count==5)

return 1;

}

else

{

count=0;

}

n++;

yy0++;

}

//left up ----- right down

xx0=x;

yy0=y;

m=0;

n=0;

count=0;

while(xx0>=1&&m<4){ xx0--; a++; m++;} m=0;

while(yy0<=line_num&&m<4){ yy0++; b++; m++;}

if(a<=b)

{

xx0=x-a; yy0=y+a;

}

else

{

xx0=x-b; yy0=y+b;

}

while(xx0<=line_num&&yy0>=0&&n<9)

{

if(num2.point2[xx0][yy0]==1)

{

count++;

if(count==5)

return 1;

}

else

{

count=0;

}

xx0++;

yy0--;

n++;

}

//right up <-----> left down

count=0;

a=0;

b=0;

n=0;

m=0;

xx0=x;

yy0=y;

while(xx0while(yy0if(a<=b)

{

xx0=x+a;

yy0=y+a;

}

else

{

xx0=x+b;

yy0=y+b;

}

while(xx0>=0&&yy0>=0&&n<9)

{

if(num2.point2[xx0][yy0]==1)

{

count++;

if(count==5)

return 1;

}

else

count=0;

xx0--;

yy0--;

n++;

}

//no winer

return 0;

}

}

void display_winner(int k)

{

int flag=k%2;

if(!flag)

{ setcolor(winner_color);

settextstyle(DEFAULT_FONT,HORIZ_DIR,2);

outtextxy(left+d*2,top+40,"Red is winner");

setcolor(defaultcolor);

step=0;

getchar();

}

else

{ setcolor(winner_color);

settextstyle(DEFAULT_FONT,HORIZ_DIR,2);

outtextxy(left+2*d,top+40,"White is winner");

setcolor(defaultcolor);

step=0;

}

}